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24 行
621 B
24 行
621 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerSettings
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{
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public string playerName;
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public int characterType;
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public short teamId;
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public void Serialize(ref NetworkWriter writer)
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{
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writer.WriteString("playerName", playerName);
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writer.WriteInt16("characterType", (short)characterType);
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writer.WriteInt16("teamId", teamId);
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}
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public void Deserialize(ref NetworkReader reader)
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{
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playerName = reader.ReadString();
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characterType = reader.ReadInt16();
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teamId = reader.ReadInt16();
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}
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}
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