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17 行
411 B

using UnityEngine;
[CreateAssetMenu(fileName = "LevelInfo", menuName = "SampleGame/Level/LevelInfo")]
public class LevelInfo : ScriptableObject
{
public enum LevelType
{
Generic,
Gameplay,
Menu
}
public Object main_scene;
[Tooltip("The leveltype determines e.g. what happens when you hit play in editor")]
public LevelType levelType = LevelType.Gameplay;
}