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25 行
568 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ClientOnlyComponent]
public class AmbientSoundEmitter : MonoBehaviour
{
public SoundDef sound;
SoundSystem.SoundHandle handle;
void Start()
{
// TODO (petera) remove if once we get null soundsystem. Headless check needed
// for headless clients
if(!Game.IsHeadless())
handle = Game.SoundSystem.Play(sound);
}
void OnDisable()
{
if (!Game.IsHeadless())
Game.SoundSystem.Stop(handle, 4.0f);
}
}