namespace Unity.Networking.Transport { public interface INetworkParameter { } public struct NetworkParameterConstants { public const int InitialEventQueueSize = 100; public const int InvalidConnectionId = -1; public const int DriverDataStreamSize = 64 * 1024; public const int ConnectTimeout = 1000; public const int MaxConnectAttempts = 60; public const int DisconnectTimeout = 30 * 1000; public const int MTU = 1400; } public struct NetworkDataStreamParameter : INetworkParameter { public int size; } public struct NetworkConfigParameter : INetworkParameter { public int connectTimeout; public int maxConnectAttempts; public int disconnectTimeout; } }