using System; using System.Runtime.CompilerServices; using UnityEngine; namespace Primitives { using Unity.Mathematics; [Serializable] public struct box { public float3 center; public quaternion rotation; public float3 size; [MethodImpl(MethodImplOptions.AggressiveInlining)] public box(float3 center, Quaternion rotation, float3 size) { this.center = center; this.rotation = rotation; this.size = size; } } public static partial class primlib { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static box box(float3 center, Quaternion rotation, float3 size) { return new box(center,rotation,size); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static box transform(box prim, float3 position, Quaternion rotation) { prim.center = rotation * prim.center + (Vector3) position; prim.rotation = rotation * prim.rotation; return prim; } } }