using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif // TODO (mogensh) this old name needs to change and so does registry building. Registry entries should get their own // persistent id when created. Registries should be built when creating bundles. public class DynamicEnum : ScriptableObject { public uint registryId; public static ushort[] GetRegistryIdsAsShort(DynamicEnum[] definitions) { if (definitions == null) return null; var registryIds = new ushort[definitions.Length]; for(var i=0;i guids, bool server) { } #endif }