using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "DebugPrimitiveSystemSettings", menuName = "FPS Sample/DebugPrimitive/DebugPrimitiveSystemSettings")] public class DebugPrimitiveSystemSettings : ScriptableObject { public CapsulePrimitive capsulePrefab; public SpherePrimitive spherePrefab; public LinePrimitive linePrefab; }