using System;
namespace UnityEngine.Ucg.Matchmaking
{
///
/// This is an example of custom player properties
///
[Serializable]
public class MatchmakingPlayerProperties
{
[SerializeField]
public int hats;
}
///
/// This is an example of custom match request properties for a group of players
///
[Serializable]
public class MatchmakingGroupProperties
{
[SerializeField]
public int mode;
}
}