using System; using System.Collections.Generic; using NUnit.Framework; namespace NetcodeTests { [TestFixture] public class CommandTests : NetTestBase, IClientCommandProcessor, INetworkClientCallbacks { class MyCommand : TestSerializable { public int intValue; public bool boolValue; public float floatValue; public override void AssertReplicatedCorrectly(TestSerializable clientEntity, bool isPredicting) { var c = clientEntity as MyCommand; Assert.IsTrue(c != null); Assert.IsTrue(c.intValue == intValue); Assert.IsTrue(c.boolValue == boolValue); Assert.IsTrue(c.floatValue == floatValue); } public override void Deserialize(ref NetworkReader reader) { intValue = reader.ReadInt32(); boolValue = reader.ReadBoolean(); floatValue = reader.ReadFloat(); } public override void Serialize(ref NetworkWriter writer) { writer.WriteInt32("intValue", intValue); writer.WriteBoolean("boolValue", boolValue); writer.WriteFloat("floatValue", floatValue); } } [Test] public void Commands_TickTest() { TestTransport.Reset(); var random = new Random(9904); var serverTransport = new TestTransport(0); var clientTransport = new TestTransport(1); var server = new NetworkServer(serverTransport); var client = new NetworkClient(clientTransport); client.Connect("0"); server.InitializeMap((ref NetworkWriter data) => { data.WriteString("name", "TestMap"); }); server.Update(this); var sentCommands = new Dictionary(); m_ReceivedCommands.Clear(); var RUNS = 1000; var serverTick = 0; var clientTick = 10; while(serverTick < RUNS) { server.Update(this); server.HandleClientCommands(serverTick, this); ++serverTick; server.SendData(); client.Update(this); if (clientTick < RUNS) { client.QueueCommand(clientTick, (ref NetworkWriter writer) => { var sent = new MyCommand(); sent.intValue = random.Next(-1000, 1000); sent.boolValue = random.Next(0, 1) == 1; sent.floatValue = (float)random.NextDouble(); sentCommands.Add(clientTick, sent); sent.Serialize(ref writer); }); } ++clientTick; client.SendData(); } foreach (var sent in sentCommands) sent.Value.AssertReplicatedCorrectly(m_ReceivedCommands[sent.Key], false); } [Test] public void Commands_TickJumpBack() { TestTransport.Reset(); var random = new Random(9904); var serverTransport = new TestTransport(0); var clientTransport = new TestTransport(1); var server = new NetworkServer(serverTransport); var client = new NetworkClient(clientTransport); client.Connect("0"); server.InitializeMap((ref NetworkWriter data) => { data.WriteString("name", "TestMap"); }); server.Update(this); var sentCommands = new Dictionary(); m_ReceivedCommands.Clear(); var RUNS = 100; var serverTick = 0; var clientTick = 10; bool jumped = false; while (serverTick < RUNS) { server.Update(this); server.HandleClientCommands(serverTick, this); ++serverTick; server.SendData(); client.Update(this); if (clientTick < RUNS) { if (!jumped && clientTick == 50) { jumped = true; clientTick = 45; for (int i = serverTick; i < 50; ++i) sentCommands.Remove(i); } client.QueueCommand(clientTick, (ref NetworkWriter writer) => { var sent = new MyCommand(); sent.intValue = random.Next(-1000, 1000); sent.boolValue = random.Next(0, 1) == 1; sent.floatValue = (float)random.NextDouble(); sentCommands.Add(clientTick, sent); sent.Serialize(ref writer); }); } ++clientTick; client.SendData(); } foreach (var sent in sentCommands) sent.Value.AssertReplicatedCorrectly(m_ReceivedCommands[sent.Key], false); } public void OnConnect(int clientId) { } public void OnDisconnect(int clientId) { } public void OnEvent(int clientId, NetworkEvent info) { } public void ProcessCommand(int connectionId, int tick, ref NetworkReader data) { var received = new MyCommand(); received.Deserialize(ref data); m_ReceivedCommands.Add(tick, received); } public void OnMapUpdate(ref NetworkReader data) { } public void ProcessSnapshot(int serverTime) { throw new NotImplementedException(); } Dictionary m_ReceivedCommands = new Dictionary(); } }