using UnityEditor; using UnityEngine; [CustomEditor(typeof(Twist))] public class TwistEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); Twist twistScript = (Twist) target; GUILayout.BeginHorizontal(); if (GUILayout.Button("Set Bindpose")) { twistScript.SetBindpose(); } if (GUILayout.Button("Goto Bindpose")) { twistScript.GotoBindpose(); } GUILayout.EndHorizontal(); // EditorGUILayout.HelpBox("This is a help box", MessageType.Info); } }