using UnityEngine; using UnityEditor; public static class EnableInstancingOnAllMaterials { [MenuItem("FPS Sample/Performance/Enable Instancing on All Materials")] static void DoIt() { var materialGuids = AssetDatabase.FindAssets("t:Material"); foreach (var materialGuid in materialGuids) { var material = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(materialGuid)); material.enableInstancing = true; } } }