using UnityEngine; [CreateAssetMenu(fileName = "LevelInfo", menuName = "FPS Sample/Level/LevelInfo")] public class LevelInfo : ScriptableObject { public enum LevelType { Generic, Gameplay, Menu } public Object main_scene; [Tooltip("The leveltype determines e.g. what happens when you hit play in editor")] public LevelType levelType = LevelType.Gameplay; }