using System; namespace Unity.Entities { public interface IComponentData { } public interface IBufferElementData { } public class InternalBufferCapacityAttribute : Attribute { public readonly int Capacity; public InternalBufferCapacityAttribute(int capacity) { Capacity = capacity; } } public interface ISharedComponentData { } public interface ISystemStateComponentData : IComponentData { } public interface ISystemStateSharedComponentData : ISharedComponentData { } public struct Disabled : IComponentData { } public struct Prefab : IComponentData { } }