using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Timeline; using UnityEngine.Playables; [TrackColor(0.5f,0.8f,0.5f)] [TrackClipType(typeof(SoundTimelineClip))] [TrackBindingType(typeof(Transform))] public class SoundTimelineTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } }