using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoadSpinner : MonoBehaviour { public RawImage spinnerElement; public static bool isLoading; private Interpolator fadeInterp = new Interpolator(0.0f, Interpolator.CurveType.SmoothStep); void Update() { var loading = Game.game == null || Game.game.levelManager == null || Game.game.levelManager.IsLoadingLevel(); if (loading && fadeInterp.targetValue < 1.0f) fadeInterp.MoveTo(1.0f, 0.5f); else if (!loading && fadeInterp.targetValue > 0.0f) fadeInterp.MoveTo(0.0f, 0.5f); var fadeValue = fadeInterp.GetValue(); if (fadeValue <= 0.0f) { spinnerElement.enabled = false; return; } spinnerElement.enabled = true; var fadeColor = new Color(1.0f, 1.0f, 1.0f, fadeValue); spinnerElement.color = fadeColor; spinnerElement.transform.Rotate(0, 0, -1.7f); } }