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484 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HitVFXDisplayManager : MonoBehaviour
{
[Header("Object Pool of Hit VFX")]
public ObjectPoolBehaviour objectPool;
public void ShowHitVFX(Transform hitTransform)
{
GameObject hitVFXObject = objectPool.GetPooledObject();
hitVFXObject.transform.SetPositionAndRotation(hitTransform.position, hitTransform.rotation);
hitVFXObject.SetActive(true);
}
}