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17 行
484 B
17 行
484 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HitVFXDisplayManager : MonoBehaviour
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{
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[Header("Object Pool of Hit VFX")]
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public ObjectPoolBehaviour objectPool;
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public void ShowHitVFX(Transform hitTransform)
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{
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GameObject hitVFXObject = objectPool.GetPooledObject();
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hitVFXObject.transform.SetPositionAndRotation(hitTransform.position, hitTransform.rotation);
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hitVFXObject.SetActive(true);
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}
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}
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