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12 行
350 B
12 行
350 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Data_ObjectPool_", menuName = "Utilities/Object Pool", order = 1)]
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public class ObjectPoolData : ScriptableObject
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{
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[Header("Settings")]
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public GameObject objectToPool;
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public int amountToPool;
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public bool shouldExpand;
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}
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