您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

69 行
1.7 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DragonCrashers
{
public class UnitTargetsBehaviour : MonoBehaviour
{
[Header("Targets")]
public List<UnitController> targetUnits;
public void AddTargetUnits(List<UnitController> addedUnits)
{
targetUnits.Clear();
for(int i = 0; i < addedUnits.Count; i++)
{
targetUnits.Add(addedUnits[i]);
}
}
public void RemoveTargetUnit(UnitController removedUnit)
{
targetUnits.Remove(removedUnit);
}
public List<UnitController> FilterTargetUnits(TargetType targetType)
{
List<UnitController> filteredUnits = new List<UnitController>();
if(targetUnits.Count <= 0)
{
return filteredUnits;
}
switch (targetType)
{
case TargetType.RandomTarget:
int randomUnit = Random.Range(0, targetUnits.Count);
filteredUnits.Add(targetUnits[randomUnit]);
break;
case TargetType.AllTargets:
filteredUnits = targetUnits;
break;
}
return filteredUnits;
}
public UnitController GetRandomTargetUnit()
{
int randomUnit = Random.Range(0, targetUnits.Count);
return targetUnits[randomUnit];
}
public List<UnitController> GetAllTargetUnits()
{
return targetUnits;
}
}
}