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29 行
777 B
29 行
777 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DragonCrashers
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{
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public class UnitDamageDisplayBehaviour : MonoBehaviour
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{
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[Header("Damage Color Tint")]
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public Color damageColorTint;
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[Header("Damage Location")]
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public Transform damageDisplayTransform;
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public delegate void DamageDisplayEventHandler(int newDamageAmount, Transform displayLocation, Color damageColor);
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public event DamageDisplayEventHandler DamageDisplayEvent;
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public void DisplayDamage(int damageTaken)
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{
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if(DamageDisplayEvent != null)
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{
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DamageDisplayEvent(damageTaken, damageDisplayTransform, damageColorTint);
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}
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}
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}
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}
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