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22 行
518 B
22 行
518 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class RotateRectTransform : MonoBehaviour
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{
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public float rotationSpeed = 15f;
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private Vector3 rotationVector;
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private RectTransform rectTransform;
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void Start()
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{
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rectTransform = gameObject.GetComponent<RectTransform>();
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}
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void Update()
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{
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rotationVector = Vector3.forward * rotationSpeed * Time.deltaTime;
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rectTransform.Rotate(rotationVector);
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}
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}
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