%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ander Hedge SDF Progressbar m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3} m_ShaderKeywords: UNDERLAY_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Cube: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FaceTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 228216822435436262, guid: 9ccf6dd94d8df4d20bc623da3d4643f0, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OutlineTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Ambient: 0.5 - _Bevel: 0.5 - _BevelClamp: 0 - _BevelOffset: 0 - _BevelRoundness: 0 - _BevelWidth: 0 - _BumpFace: 0 - _BumpOutline: 0 - _ColorMask: 15 - _CullMode: 0 - _Diffuse: 0.5 - _FaceDilate: 0.231 - _FaceUVSpeedX: 0 - _FaceUVSpeedY: 0 - _GlowInner: 0.05 - _GlowOffset: 0 - _GlowOuter: 0.05 - _GlowPower: 0.75 - _GradientScale: 37 - _LightAngle: 3.1416 - _MaskSoftnessX: 0 - _MaskSoftnessY: 0 - _OutlineSoftness: 0 - _OutlineUVSpeedX: 0 - _OutlineUVSpeedY: 0 - _OutlineWidth: 0.15 - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - _ScaleRatioA: 0.972973 - _ScaleRatioB: 0.5657838 - _ScaleRatioC: 0.26060975 - _ScaleX: 1 - _ScaleY: 1 - _ShaderFlags: 0 - _Sharpness: 0 - _SpecularPower: 2 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 - _StencilReadMask: 1 - _StencilWriteMask: 0 - _TextureHeight: 2048 - _TextureWidth: 2048 - _UnderlayDilate: 1 - _UnderlayOffsetX: 0 - _UnderlayOffsetY: -1 - _UnderlaySoftness: 0.171 - _VertexOffsetX: 0 - _VertexOffsetY: 0 - _WeightBold: 0.75 - _WeightNormal: 0 m_Colors: - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} - _FaceColor: {r: 1, g: 1, b: 1, a: 1} - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} - _OutlineColor: {r: 0.30588236, g: 0.28235295, b: 0.34509805, a: 1} - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _UnderlayColor: {r: 0.30588236, g: 0.28235295, b: 0.34509805, a: 1}