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25 行
608 B
25 行
608 B
using System.Collections;
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using System.Collections.Generic;
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using Unity.Collections;
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using Unity.Entities;
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using Unity.Jobs;
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using Unity.Mathematics;
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using Unity.Transforms;
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public class PaddleMovementSystem : JobComponentSystem
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{
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protected override JobHandle OnUpdate(JobHandle inputDeps)
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{
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float deltaTime = Time.DeltaTime;
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float yBound = GameManager.main.yBound;
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Entities
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.ForEach((ref Translation trans, in PaddleMovementData data) =>
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{
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trans.Value.y = math.clamp(trans.Value.y + (data.speed * data.direction * deltaTime), -yBound, yBound);
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}).Run();
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return inputDeps;
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}
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}
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