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34 行
784 B
34 行
784 B
using System.Collections;
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using System.Collections.Generic;
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using Unity.Collections;
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using Unity.Entities;
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using Unity.Jobs;
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using Unity.Mathematics;
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using Unity.Transforms;
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public class PaddleMovementSystem : JobComponentSystem
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{
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protected override JobHandle OnUpdate(JobHandle inputDeps)
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{
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float deltaTime = Time.DeltaTime;
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float yBound = GameManager.main.yBound;
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JobHandle handle = Entities
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.WithBurst()
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.WithReadOnly(deltaTime)
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.WithReadOnly(yBound)
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.ForEach((ref Translation trans, in PaddleMovementData data) =>
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{
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float3 pos = trans.Value;
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pos.y += data.speed * data.direction * deltaTime;
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if (pos.y > yBound) pos.y = yBound;
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if (pos.y < -yBound) pos.y = -yBound;
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trans.Value = pos;
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}).Schedule(inputDeps);
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return handle;
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}
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}
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