该项目是使用Unity DOTS 实现的经典 Pong 游戏的简单实现。
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34 行
784 B

using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Transforms;
public class PaddleMovementSystem : JobComponentSystem
{
protected override JobHandle OnUpdate(JobHandle inputDeps)
{
float deltaTime = Time.DeltaTime;
float yBound = GameManager.main.yBound;
JobHandle handle = Entities
.WithBurst()
.WithReadOnly(deltaTime)
.WithReadOnly(yBound)
.ForEach((ref Translation trans, in PaddleMovementData data) =>
{
float3 pos = trans.Value;
pos.y += data.speed * data.direction * deltaTime;
if (pos.y > yBound) pos.y = yBound;
if (pos.y < -yBound) pos.y = -yBound;
trans.Value = pos;
}).Schedule(inputDeps);
return handle;
}
}