该项目是使用Unity DOTS 实现的经典 Pong 游戏的简单实现。
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35 行
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using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Physics;
public class IncreaseVelocityOverTimeSystem : JobComponentSystem
{
protected override JobHandle OnUpdate(JobHandle inputDeps)
{
float deltaTime = Time.DeltaTime;
JobHandle handle = Entities
.WithReadOnly(deltaTime)
.ForEach((ref SpeedIncreaseOverTimeData data, ref PhysicsVelocity vel) =>
{
float modifier = data.increasePerSecond * deltaTime;
float3 newVel = vel.Linear;
if (newVel.x > 0)
newVel.x += modifier;
else
newVel.x -= modifier;
if (newVel.y > 0)
newVel.y += modifier;
else
newVel.y -= modifier;
vel.Linear = newVel;
}).Schedule(inputDeps);
return handle;
}
}