该项目是使用Unity DOTS 实现的经典 Pong 游戏的简单实现。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

35 行
803 B

using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine;
public class PaddleMovementSystem : JobComponentSystem
{
protected override JobHandle OnUpdate(JobHandle inputDeps)
{
float deltaTime = Time.DeltaTime;
float yBound = GameManager.main.yBound;
JobHandle handle = Entities
.WithBurst()
.WithReadOnly(deltaTime)
.WithReadOnly(yBound)
.ForEach((ref Translation trans, in PaddleMovementData data) =>
{
float3 pos = trans.Value;
pos.y += data.speed * data.direction * deltaTime;
if (pos.y > yBound) pos.y = yBound;
if (pos.y < -yBound) pos.y = -yBound;
trans.Value = pos;
}).Schedule(inputDeps);
return handle;
}
}