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30 行
679 B
30 行
679 B
using System.Collections;
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using System.Collections.Generic;
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using Unity.Entities;
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using Unity.Transforms;
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using UnityEngine;
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using Unity.Collections;
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using Unity.Mathematics;
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public class BallGoalCheckSystem : ComponentSystem
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{
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protected override void OnUpdate()
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{
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Entities.WithAll<BallTag>().ForEach((Entity entity, ref Translation trans) =>
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{
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float3 pos = trans.Value;
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float bound = GameManager.main.xBound;
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if (pos.x >= bound)
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{
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GameManager.main.PlayerScored(0);
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PostUpdateCommands.DestroyEntity(entity);
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}
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else if (pos.x <= -bound)
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{
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GameManager.main.PlayerScored(1);
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PostUpdateCommands.DestroyEntity(entity);
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}
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});
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}
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}
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