该项目是使用Unity DOTS 实现的经典 Pong 游戏的简单实现。
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21 行
538 B

using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Transforms;
[AlwaysSynchronizeSystem]
public class PaddleMovementSystem : JobComponentSystem
{
protected override JobHandle OnUpdate(JobHandle inputDeps)
{
float deltaTime = Time.DeltaTime;
float yBound = GameManager.main.yBound;
Entities.ForEach((ref Translation trans, in PaddleMovementData data) =>
{
trans.Value.y = math.clamp(trans.Value.y + (data.speed * data.direction * deltaTime), -yBound, yBound);
}).Run();
return default;
}
}