该项目是使用Unity DOTS 实现的经典 Pong 游戏的简单实现。
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24 行
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using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Physics;
[AlwaysSynchronizeSystem]
public class IncreaseVelocityOverTimeSystem : JobComponentSystem
{
protected override JobHandle OnUpdate(JobHandle inputDeps)
{
float deltaTime = Time.DeltaTime;
Entities.ForEach((ref PhysicsVelocity vel, in SpeedIncreaseOverTimeData data) =>
{
float2 modifier = new float2(data.increasePerSecond * deltaTime);
float2 newVel = vel.Linear.xy;
newVel += math.lerp(-modifier, modifier, math.sign(newVel));
vel.Linear.xy = newVel;
}).Run();
return default;
}
}