该项目是使用Unity DOTS 实现的经典 Pong 游戏的简单实现。
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40 行
874 B

using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine;
public class PaddleMovementSystem : JobComponentSystem
{
public struct MoveJob : IJobForEach<PaddleMovementData, Translation>
{
public float deltaTime;
public float yBound;
public void Execute([ReadOnly] ref PaddleMovementData data, ref Translation trans)
{
float3 pos = trans.Value;
pos.y += data.speed * data.direction * deltaTime;
if (pos.y > yBound) pos.y = yBound;
if (pos.y < -yBound) pos.y = -yBound;
trans.Value = pos;
}
}
protected override JobHandle OnUpdate(JobHandle inputDeps)
{
MoveJob job = new MoveJob
{
deltaTime = Time.DeltaTime,
yBound = GameManager.main.yBound
};
return job.Schedule(this, inputDeps);
}
}