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156 行
4.5 KiB

using System;
using System.Collections.Generic;
using System.IO;
using Unity.Sample.Core;
using UnityEditor;
using UnityEngine;
using Directory = UnityEngine.Windows.Directory;
public class MoveAssetAndSourceFolderWindow : EditorWindow
{
private string sourceFolderRoot = "SourceAssets";
private string targetAssetFolder = "Assets";
struct MoveData
{
public string assetFolderStartPath;
public string assetFolderEndPath;
public string sourceFolderStartPath;
public string sourceFolderEndPath;
public bool sourceExists;
}
private List<MoveData> moves = new List<MoveData>();
[MenuItem("A2/Windows/Move Asset And Source Folder")]
static void OpenWindow()
{
GetWindow<MoveAssetAndSourceFolderWindow>("Move Asset+Source folder");
}
MoveAssetAndSourceFolderWindow()
{
Selection.selectionChanged += () => Repaint();
}
void OnGUI()
{
// Sample move data
moves.Clear();
foreach (var selected in Selection.objects)
{
var path = AssetDatabase.GetAssetPath(selected);
if (!AssetDatabase.IsValidFolder(path))
continue;
var moveData = new MoveData();
moveData.assetFolderStartPath = path;
moveData.assetFolderEndPath = targetAssetFolder + "/" + Path.GetFileName(moveData.assetFolderStartPath);
moveData.sourceFolderStartPath = path.Replace("Assets", sourceFolderRoot);
moveData.sourceFolderEndPath = targetAssetFolder + "/" + Path.GetFileName(moveData.sourceFolderStartPath);
var projectFolder = Application.dataPath.Replace("/Assets", "");
var sourceFullPath = projectFolder + "/" + moveData.sourceFolderStartPath;
moveData.sourceExists = Directory.Exists(sourceFullPath);
moves.Add(moveData);
}
GUILayout.BeginVertical();
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Target asset folder:", GUILayout.Width(120));
if(GUILayout.Button(targetAssetFolder,EditorStyles.textField))
{
var newFolder = EditorUtility.OpenFolderPanel("Select target folder", targetAssetFolder, "");
if (newFolder.Contains(Application.dataPath))
{
targetAssetFolder = newFolder.Replace(Application.dataPath, "Assets");
}
else
{
GameDebug.LogError("Target folder must be below the project Asset folder ");
}
}
EditorGUILayout.EndHorizontal();
if (GUILayout.Button("Move"))
{
var result = EditorUtility.DisplayDialog("Move","Are you sure you want to move","Ok");
}
var defaultColor = GUI.color;
GUILayout.BeginHorizontal();
GUILayout.BeginVertical(GUILayout.Width(100));
foreach (var move in moves)
{
GUILayout.Label("Asset folder:");
GUILayout.Label("Source folder:");
}
GUILayout.EndVertical();
GUILayout.BeginVertical();
foreach (var move in moves)
{
GUILayout.Label(move.assetFolderStartPath);
GUI.color = move.sourceExists ? defaultColor : Color.red;
GUILayout.Label(move.sourceFolderStartPath);
GUI.color = defaultColor;
}
GUILayout.EndVertical();
GUILayout.BeginVertical(GUILayout.Width(40));
foreach (var move in moves)
{
GUILayout.Label("=>");
GUILayout.Label("=>");
}
GUILayout.EndVertical();
GUILayout.BeginVertical();
foreach (var move in moves)
{
GUILayout.Label(move.assetFolderEndPath);
GUILayout.Label(move.sourceFolderEndPath);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
void Move()
{
var projectFolder = Application.dataPath.Replace("/Assets", "");
foreach (var move in moves)
{
if (!move.sourceExists)
continue;
{
var from = projectFolder + "/" + move.assetFolderStartPath;
var to = projectFolder + "/" + move.assetFolderEndPath;
FileUtil.MoveFileOrDirectory(from, to);
}
{
var from = projectFolder + "/" + move.sourceFolderStartPath;
var to = projectFolder + "/" + move.sourceFolderEndPath;
FileUtil.MoveFileOrDirectory(from, to);
}
}
}
}