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#if UNITY_EDITOR
using Unity.Entities;
public class AnimSourceTwistAuthoring : AnimSourceAuthoring, IConvertGameObjectToEntity
{
public Unity.Animation.Hybrid.RigComponent RigReference;
public AnimSourceTwist.BoneReferences BoneReferences;
public AnimSourceTwist.Factors Factors;
public bool invertTwist;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
dstManager.AddComponentData(entity, new AnimSource.Data());
var settings = new AnimSourceTwist.Settings();
settings.rigReference = RigDefinitionAsset.ConvertRig(RigReference);
settings.boneReferences = BoneReferences;
settings.factors = Factors;
settings.twistMult = invertTwist ? -1f : 1f;
dstManager.AddComponentData(entity, settings);
dstManager.AddComponentData(entity, AnimSource.AllowWrite.Default);
}
}
#endif