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28 行
726 B
28 行
726 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticleVisibilityPause : MonoBehaviour
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{
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private ParticleSystemRenderer psr;
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private ParticleSystem ps;
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private bool isVisible; //current state
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private void Start()
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{
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ps = GetComponent<ParticleSystem>();
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psr = GetComponent<ParticleSystemRenderer>();
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//set initially whether the system should be simulating
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isVisible = psr.isVisible;
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}
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private void Update()
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{
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if (psr.isVisible != isVisible)
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{
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isVisible = psr.isVisible;
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if (isVisible)
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ps.Play();
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else
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ps.Pause();
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}
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}
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}
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