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18 行
389 B
18 行
389 B
using Unity.Entities;
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public class DecisionTreeNode
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{
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public struct State : IComponentData
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{
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public static State Default => new State { isTrue = true };
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public Entity parent;
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public Entity owner;
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public bool isTrue;
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}
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public struct SubtreeElement : IBufferElementData
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{
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public Entity root;
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public int count;
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}
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}
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