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24 行
683 B
24 行
683 B
#if UNITY_EDITOR
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using System;
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using Unity.Animation;
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using Unity.Entities;
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using UnityEngine;
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public class AnimSourceSquashAuthoring : AnimSourceAuthoring, IConvertGameObjectToEntity
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{
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public AnimationClip SquashClip;
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public AnimSourceSquash.Settings settings;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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dstManager.AddComponentData(entity, new AnimSource.Data());
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settings.ClipRef = ClipBuilder.AnimationClipToDenseClip(SquashClip);
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dstManager.AddComponentData(entity, settings);
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dstManager.AddComponentData(entity, AnimSource.AllowWrite.Default);
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}
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}
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#endif
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