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24 行
683 B

#if UNITY_EDITOR
using System;
using Unity.Animation;
using Unity.Entities;
using UnityEngine;
public class AnimSourceSquashAuthoring : AnimSourceAuthoring, IConvertGameObjectToEntity
{
public AnimationClip SquashClip;
public AnimSourceSquash.Settings settings;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
dstManager.AddComponentData(entity, new AnimSource.Data());
settings.ClipRef = ClipBuilder.AnimationClipToDenseClip(SquashClip);
dstManager.AddComponentData(entity, settings);
dstManager.AddComponentData(entity, AnimSource.AllowWrite.Default);
}
}
#endif