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#if UNITY_EDITOR
using System;
using Unity.Entities;
using Unity.Mathematics;
public class AnimSourceIKAuthoring : AnimSourceAuthoring, IConvertGameObjectToEntity
{
public AnimSourceIK.Settings settings;
public Unity.Animation.Hybrid.RigComponent RigReference;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
dstManager.AddComponentData(entity, new AnimSource.Data());
settings.RigAsset = RigDefinitionAsset.ConvertRig(RigReference);
settings.IkData.TargetOffset = RigidTransform.identity;
dstManager.AddComponentData(entity, settings);
dstManager.AddComponentData(entity,AnimSource.AllowWrite.Default);
}
}
#endif