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24 行
741 B
24 行
741 B
#if UNITY_EDITOR
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using System;
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using Unity.Entities;
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using Unity.Mathematics;
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public class AnimSourceIKAuthoring : AnimSourceAuthoring, IConvertGameObjectToEntity
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{
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public AnimSourceIK.Settings settings;
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public Unity.Animation.Hybrid.RigComponent RigReference;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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dstManager.AddComponentData(entity, new AnimSource.Data());
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settings.RigAsset = RigDefinitionAsset.ConvertRig(RigReference);
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settings.IkData.TargetOffset = RigidTransform.identity;
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dstManager.AddComponentData(entity, settings);
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dstManager.AddComponentData(entity,AnimSource.AllowWrite.Default);
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}
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}
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#endif
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