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31 行
868 B
31 行
868 B
#if UNITY_EDITOR
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using Unity.Animation;
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using Unity.Entities;
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using UnityEngine;
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using UnityEditor.Animations;
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public class AnimSourceDamageAuthoring : AnimSourceAuthoring, IConvertGameObjectToEntity
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{
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[Range(0f, 1f)]
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public float Blend;
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public BlendTree BlendTreeAsset;
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public AnimationClip AdditiveRefPose;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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dstManager.AddComponentData(entity, new AnimSource.Data());
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var settings = new AnimSourceDamage.Settings
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{
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Blend = Blend,
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AdditiveRefPose = ClipBuilder.AnimationClipToDenseClip(AdditiveRefPose),
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};
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BlendTreeEntityStoreHelper.AddBlendTree1DComponents(dstManager,entity, BlendTreeAsset);
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dstManager.AddComponentData(entity, settings);
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}
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}
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#endif
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