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26 行
852 B
26 行
852 B
#if UNITY_EDITOR
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using System;
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using Unity.Entities;
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using UnityEngine;
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public class AnimSourceBankingAuthoring : AnimSourceAuthoring, IConvertGameObjectToEntity
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{
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// [ConfigVar(Name = "char.bankAmount", DefaultValue = "0", Description = "Set the bank amount something something")]
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// public static ConfigVar bankAmount;
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public AnimSourceBanking.Settings settings;
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public Unity.Animation.Hybrid.RigComponent RigReferences;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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dstManager.AddComponentData(entity, new AnimSource.Data());
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settings.rigReference = RigDefinitionAsset.ConvertRig(RigReferences);
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dstManager.AddComponentData(entity, settings);
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dstManager.AddComponentData(entity, AnimSource.AllowWrite.Default);
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}
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}
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#endif
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