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17 行
717 B

using UnityEngine;
using UnityEngine.Audio;
public interface ISoundSystem
{
void Init(AudioMixer mixer);
void SetRegistry(SoundRegistry registry);
void SetCurrentListener(AudioListener audioListener);
SoundSystem.SoundHandle Play(SoundDef soundDef);
SoundSystem.SoundHandle Play(SoundDef soundDef, Transform parent);
SoundSystem.SoundHandle Play(SoundDef soundDef, Vector3 position);
SoundSystem.SoundHandle Play(WeakAssetReference weakSoundDef, Vector3 position);
void UpdatePosition(ref SoundSystem.SoundHandle handle, Vector3 position);
bool IsValid(ref SoundSystem.SoundHandle handle);
void Stop(SoundSystem.SoundHandle sh, float fadeOutTime = 0);
void Update();
}