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43 行
1008 B

using Unity.Entities;
using Unity.Sample.Core;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public static class GameApp
{
public static CameraStack CameraStack
{
get { return m_cameraStack; }
}
public static bool IsInitialized; // TODO (mogensh) this is currently owned by Game.cs (set on awake and disable), but should be tied this class
static GameApp()
{
Initialize();
#if UNITY_EDITOR
// In editor we need to make sure GameApp is reset when going from edit mode to playmode
EditorApplication.playModeStateChanged += EditorApplicationOnPlayModeStateChanged;
#endif
}
#if UNITY_EDITOR
private static void EditorApplicationOnPlayModeStateChanged(PlayModeStateChange obj)
{
if(obj == PlayModeStateChange.ExitingEditMode)
Initialize();
}
#endif
static void Initialize()
{
m_cameraStack = new CameraStack();
}
private static CameraStack m_cameraStack;
}