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15 行
449 B
15 行
449 B
using UnityEngine;
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using Unity.Entities;
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using Unity.Jobs;
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public class PlayerCharacterControlAuthoring : MonoBehaviour, IConvertGameObjectToEntity
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{
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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dstManager.AddComponentData(entity,new PlayerCharacterControl.State
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{
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characterType = -1,
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requestedCharacterType = -1,
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});
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}
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}
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