该项目的目的是同时测试和演示来自 Unity DOTS 技术堆栈的多个新包。
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18 行
610 B

using Unity.Entities;
using UnityEngine;
public class AbilitySprintAuthoring : MonoBehaviour, IConvertGameObjectToEntity
{
public AbilitySprint.Settings settings;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
dstManager.AddComponentData(entity, new Ability.AbilityTag { Value = Ability.AbilityTagValue.Sprint });
dstManager.AddComponentData(entity, new AbilitySprint.PredictedState());
dstManager.AddComponentData(entity, settings);
#if UNITY_EDITOR
dstManager.SetName(entity,name);
#endif
}
}