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18 行
610 B
18 行
610 B
using Unity.Entities;
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using UnityEngine;
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public class AbilitySprintAuthoring : MonoBehaviour, IConvertGameObjectToEntity
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{
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public AbilitySprint.Settings settings;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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dstManager.AddComponentData(entity, new Ability.AbilityTag { Value = Ability.AbilityTagValue.Sprint });
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dstManager.AddComponentData(entity, new AbilitySprint.PredictedState());
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dstManager.AddComponentData(entity, settings);
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#if UNITY_EDITOR
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dstManager.SetName(entity,name);
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#endif
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}
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}
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