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24 行
597 B
24 行
597 B
using UnityEngine;
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using Unity.Entities;
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using Unity.Jobs;
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using Unity.Scenes;
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#if UNITY_EDITOR
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[ExecuteAlways]
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[UpdateInGroup(typeof(InitializationSystemGroup))]
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[AlwaysSynchronizeSystem]
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public class ConfigureEditorSystem : JobComponentSystem
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{
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protected override void OnCreate()
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{
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if (UnityEditor.EditorApplication.isPlaying)
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return;
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World.GetOrCreateSystem<SceneSystem>().BuildSettingsGUID = ClientGameLoopSystem.ClientBuildSettingsGUID;
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}
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protected override JobHandle OnUpdate(JobHandle inputDeps)
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{
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return default;
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}
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}
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#endif
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