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22 行
538 B
22 行
538 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Entities;
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using UnityEngine;
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[Serializable]
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public struct GlobalAssetRegistry : IComponentData
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{
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public WeakAssetReference gameModePrefab;
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}
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public class GlobalAssetRegistryAuthoring : MonoBehaviour, IConvertGameObjectToEntity
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{
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public GlobalAssetRegistry data;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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dstManager.AddComponentData(entity, data);
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}
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}
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