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36 行
1.2 KiB
36 行
1.2 KiB
using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class MenuButton : MonoBehaviour
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{
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public bool defaultButton;
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public bool ingameOption;
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public bool mainmenuOption;
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void Start()
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{
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if (defaultButton)
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{
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var gameOjectsWithEventSystems = FindObjectsOfType<EventSystem>();
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if (gameOjectsWithEventSystems.Length > 0)
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{
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EventSystem eventSystem = gameOjectsWithEventSystems[0].GetComponent<EventSystem>();
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if (!eventSystem.currentSelectedGameObject)
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{
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Debug.Log(string.Format("Activating {0} as currentSelectedGameObject on first Event System {1}", this.name, gameOjectsWithEventSystems[0].name));
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eventSystem.SetSelectedGameObject(this.gameObject);
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}
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}
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else
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{
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InputField inputField = GetComponent<InputField>();
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if (inputField)
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{
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Debug.Log(string.Format("Activating {0} with ActivateInputField", this.name));
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inputField.ActivateInputField();
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}
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}
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}
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}
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}
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