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1.1 KiB

using Unity.Sample.Core;
using UnityEngine;
public class IngameHUD : MonoBehaviour
{
[ConfigVar(Name = "show.hud", DefaultValue = "1", Description = "Show HUD")]
public static ConfigVar showHud;
public HUDCrosshair m_Crosshair;
public HUDGoal m_Goal;
public CharacterHealthUI m_Health;
Canvas m_Canvas;
public void Awake()
{
m_Canvas = GetComponent<Canvas>();
}
public void SetPanelActive(bool active)
{
gameObject.SetActive(active);
}
public void FrameUpdate()
{
var show = showHud.IntValue > 0;
if (m_Canvas.enabled != show)
m_Canvas.enabled = show;
// TODO reenable these
//m_Crosshair.FrameUpdate(cameraSettings);
//m_Goal.FrameUpdate(ref playerState);
}
public void ShowHitMarker(bool lethal)
{
SoundSystem.Instance.Play(lethal ? m_LethalHitSound : m_HitMarkerSound);
m_Crosshair.ShowHitMarker(lethal);
}
#pragma warning disable 649
[SerializeField] SoundDef m_HitMarkerSound;
[SerializeField] SoundDef m_LethalHitSound;
#pragma warning restore 649
}