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41 行
1.3 KiB

using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.Collections.Generic;
public static class AssetTools
{
[MenuItem("Assets/OpenPrefabInNewScene")]
static void OnOpenPrefabInNewScene()
{
var selobj = Selection.activeObject;
if (selobj == null)
return;
if (PrefabUtility.GetPrefabAssetType(selobj) != PrefabAssetType.Regular)
{
Debug.Log(PrefabUtility.GetPrefabAssetType(selobj));
return;
}
var s = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive);
EditorSceneManager.SetActiveScene(s);
Selection.activeObject = PrefabUtility.InstantiatePrefab(selobj, s);
SceneView.FrameLastActiveSceneView();
}
[MenuItem("Assets/FindEmptyFolders")]
static void OnFindEmptyFolders()
{
var empties = new List<UnityEngine.Object>();
foreach (var d in System.IO.Directory.GetDirectories("Assets", "*", System.IO.SearchOption.AllDirectories))
{
if (System.IO.Directory.GetFiles(d).Length == 0)
{
empties.Add(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(d));
}
}
Selection.objects = empties.ToArray();
}
}