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27 行
381 B
27 行
381 B
using System;
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using Unity.Entities;
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public static class HitColliderOwner
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{
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[Flags]
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public enum TeamFlagsEnum
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{
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TeamA = 1 << 0,
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TeamB = 1 << 1,
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}
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[Serializable]
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public struct State : IComponentData
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{
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[EnumBitField(typeof(TeamFlagsEnum))]
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public uint colliderFlags;
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public int collisionEnabled;
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}
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}
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