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87 行
2.1 KiB
87 行
2.1 KiB
using Unity.Entities;
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using UnityEngine.Profiling;
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[DisableAutoCreation]
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public class AbilityUpdateSystemGroup : ManualComponentSystemGroup
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{
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protected override void OnUpdate()
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{
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Profiler.BeginSample("BehaviourUpdate");
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base.OnUpdate();
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Profiler.EndSample();
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}
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}
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[UpdateInGroup(typeof(AbilityUpdateSystemGroup))]
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[DisableAutoCreation]
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public class BehaviourRequestPhase : ManualComponentSystemGroup
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{
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protected override void OnUpdate()
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{
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Profiler.BeginSample("RequestPhase");
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base.OnUpdate();
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Profiler.EndSample();
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}
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}
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[UpdateInGroup(typeof(AbilityUpdateSystemGroup))]
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[UpdateAfter(typeof(BehaviourRequestPhase))]
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[DisableAutoCreation]
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public class MovementUpdatePhase : ManualComponentSystemGroup
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{
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protected override void OnUpdate()
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{
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Profiler.BeginSample("MovementUpdatePhase");
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base.OnUpdate();
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Profiler.EndSample();
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}
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}
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[UpdateInGroup(typeof(AbilityUpdateSystemGroup))]
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[UpdateAfter(typeof(MovementUpdatePhase))]
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[DisableAutoCreation]
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public class MovementResolvePhase : ManualComponentSystemGroup
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{
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protected override void OnUpdate()
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{
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Profiler.BeginSample("MovementResolvePhase");
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base.OnUpdate();
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Profiler.EndSample();
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}
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}
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[UpdateInGroup(typeof(AbilityUpdateSystemGroup))]
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[UpdateAfter(typeof(MovementResolvePhase))]
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[DisableAutoCreation]
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public class AbilityPreparePhase : ManualComponentSystemGroup
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{
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protected override void OnUpdate()
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{
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Profiler.BeginSample("AbilityPreparePhase");
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base.OnUpdate();
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Profiler.EndSample();
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}
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}
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[UpdateInGroup(typeof(AbilityUpdateSystemGroup))]
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[UpdateAfter(typeof(AbilityPreparePhase))]
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[DisableAutoCreation]
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public class AbilityUpdatePhase : ManualComponentSystemGroup
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{
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protected override void OnUpdate()
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{
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Profiler.BeginSample("AbilityUpdatePhase");
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base.OnUpdate();
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Profiler.EndSample();
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}
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}
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[UpdateInGroup(typeof(AbilityUpdateSystemGroup))]
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[UpdateAfter(typeof(AbilityUpdatePhase))]
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[DisableAutoCreation]
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[UnityEngine.ExecuteAlways]
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public class AbilityUpdateCommandBufferSystem : EntityCommandBufferSystem { }
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