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25 行
634 B
25 行
634 B
using Unity.Entities;
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public static class AbilityCollection
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{
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public struct State : IComponentData
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{
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public Entity abilityOwner;
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}
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public struct AbilityEntry : IBufferElementData
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{
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public Entity entity;
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// TODO (mogensh) find better way to define this list of buttons
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public UserCommand.Button ActivateButton0;
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public UserCommand.Button ActivateButton1;
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public UserCommand.Button ActivateButton2;
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public UserCommand.Button ActivateButton3;
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public short abilityType;
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public short canRunWith;
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public short canInterrupt;
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}
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}
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