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37 行
1.2 KiB
37 行
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using Unity.Animation;
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using Unity.Entities;
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using Unity.Mathematics;
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using Unity.Transforms;
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using UnityEngine;
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using Unity.NetCode;
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using Unity.Sample.Core;
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#if UNITY_EDITOR
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public class ItemAuthoring : MonoBehaviour, IConvertGameObjectToEntity
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{
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public AbilityCollectionAuthoring.AbilitySetup[] abilities = new AbilityCollectionAuthoring.AbilitySetup[0];
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// public BoneReferenceAuthoring attachBone; // TODO (mogensh) Use BoneReferenceAuthoring when all conversion happens in editor
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public BoneReference attachBone2;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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GameDebug.Log(string.Format("Convert Item:{0}",this));
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dstManager.AddComponentData(entity,Item.InputState.Default);
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AbilityCollectionAuthoring.AddAbilityComponents(entity, dstManager, conversionSystem, abilities);
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var runtimeBoneRef = RuntimeBoneReference.Default;
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runtimeBoneRef.ReferenceRig = RigDefinitionAsset.ConvertRig(attachBone2.RigAsset);
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runtimeBoneRef.BoneIndex = attachBone2.BoneIndex;
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RigAttacher.AddRigAttacher(entity, dstManager, runtimeBoneRef);
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}
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}
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#endif
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